"There's a saying that states: 'The road to hell is paved with good intentions'. There's hardly anything that better describes communism than that. All good hopes and dreams of justice and equality have ended in oppression and dictatorship."
- Peter Eriksson, Green Party of Sweden
Fragment level phong illumination Thursday, February 13, 2003 | Permalink
This article goes through the whole process of creating fragment level phong illumination lighting. Both the theory and implementation is explained in detail. Pixel and vertex shader version 2.0 in DirectX 9 is used for the implementation.
This article was also published in the Shader X II book.